Thomas Mann[i]
defines the Principle of Least effort as a tendency for most researchers, yes
even those super “serious” scholars, to choose information sources that are
easily available – regardless of information quality. No need to re-read that
sentence, you read correctly – even if sources are of low quality (objectively
speaking), researchers will be satisfied with the easily found, low quality
sources rather than pursue higher-quality sources. To them, most of the time, expending
greater effort just isn’t worth it. This being the case, why isn’t more done to
put high quality sources into the hands of researchers via methods that require
the least effort? Do librarians really play lip service to the principle by
blaming it on the patron, as Mann suggests? If so, what practices/systems can
be implemented to ease the attainment of quality materials for patrons?
Mann likens the creation of library
systems with that of a game of pinball, citing multiple contributing factors to
the success of a game. Factor one being the skill of the players. If players
don’t understand how to work the flippers or understand sometimes shaking the
machine is a way to score big, they are likely going to be out of quarters faster
than you can say “pinball wizard.” Similarly, if patrons don’t understand how
to use your library, or any library for that matter, they won’t be able to rack
up the high points, or in this case the quality information.
Factor two, the overall design of
the game board. If the slope of the board were to be significantly sloped
toward the left side, players would have a better chance at ending up in the
bottom left corner regardless of player skill. Much like someone playing with a
left-tilting pinball board would rely on scoring points in that bottom left
pocket, regardless of whether or not that pocket returns high points, patrons
will tend to follow the slope of the system to find information that may not be best
suited to their research needs just because it’s easily accessible. Instead of
blaming the pinball rookie for lack of skill, we should focus on the company
responsible for the production of these machines. If they are aware of the tilt
in their games, shouldn’t they fix it?
Mann points the finger at
librarians who shift blame onto patrons, saying, “With the development of the library
profession’s understanding of the realities of actual information-seeking
behavior, it will no longer do to assert that researchers’ failure to find necessary
information is simply the result of their own laziness… We must consciously manipulate
the ‘slope of the gameboard’ to make the best channels easier for researchers
to perceive.” Elaine Svevonius[ii]
offers objectives librarians can use to design a bibliographic system, which
librarians should consider a useful tool in implementing systems that get high
quality information to patrons with the least effort on the patron’s part.
Ultimately, Svevonius offers a
system that will “LISON,” a system with the ability to:
- Locate
documents or information within a file or database as a result of a search
would use attributes and relationships to the desired information to bring
it to the hands of the patron.
- Identify
a document from those similar in characteristics to ensure a search is a
success.
- Select
the appropriate document(s) to match the user's needs.
- Obtain
the document through purchase, loan, or another process to allow user
access.
- Navigate
bibliographic databases to find works related to the query by
generalization, association, and aggregation, finding attributes related
to equivalence, association, and hierarchy.
She states "... users are short-changed by systems that
do not adhere to the traditional bibliographic objectives," but is
encouraged by the internet's effect on these systems. Now that information organization
has shifted from the hands of professional indexers and catalogers to the
general populace. Now, anyone can start a website or blog (much like this one)
and organize information in the way they see fit. Innumerable organization
techniques are out there, and professionals have a sea of templates to work
on/with.
Marcia Bates[iii]
would disagree with positivism surrounding greater access to organization
information within the general populace. She believes that casual information
organizers who are members of the everyday public commit something she calls
"the First Fallacy of Information Work." This first fallacy is the
thought that organizing information requires deep subject expertise and no
information expertise. When entering the information organization field, it
feels alien to think about resources in terms of their organization and
retrieves versus understanding and retrieving the content within the resource,
which takes time to shake. Most of the public do not realize that there is a
method to the madness, the madness being the study of information forms and
organization.
Ultimately, as Bates asserts, the
everyday, average Joe - regardless of education level - should never really
notice the structure that organizes their information. If we use systems that
utilize Svevonius' LISON model, we can successfully get quality information
into the hands of patrons through the least effort on their part. In my
opinion, Mann hits the nail on the head. I myself have forgone what could be
higher quality information in favor of information that was easily accessible.
In today’s world of instant streaming, instant messaging, and constant access,
patrons move through information faster. Since life’s pacing has increased,
patrons are not going to want to take the extra time to find that quality information;
they want the drive-thru version. Something that can be placed in their hands,
phones, or iPads as quickly as possible, and offer them the information they
need/want – regardless of quality. Librarians should see these changes and
implement systems that bridge the gap between quality and accessibility,
because that is our domain – organizing retrieval of information is our game.
[i] T.
M. (1993). The Principle of Least Effort. In Library Research Models. New York,
NY: Oxford University Press.
[ii] E.
S. (2000). Bibliographic Objectives. In The intellectual foundation of
information organization. Cambridge, MA: The MIT Press.
[iii] Bates,
M. J. (1999). Journal of the American Society for Information Science. Journal
of the American Society for Information Science J. Am. Soc. Inf. Sci., 50(12),
1043-1050. doi:10.1002/asi.4630350113
Good work! You captured the "slope of the gameboard" analogy very well!
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